Difference between revisions of "MediaWiki:Common.js"
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/* Any JavaScript here will be loaded for all users on every page load. */ | /* Any JavaScript here will be loaded for all users on every page load. */ | ||
− | console.log('common.js loaded!'); | + | |
+ | /* API CODE */ | ||
+ | /* | ||
+ | * JavaScript interface for the SoundCloud Player widget | ||
+ | * Author: Matas Petrikas, matas@soundcloud.com | ||
+ | * Copyright (c) 2009 SoundCloud Ltd. | ||
+ | * Licensed under the MIT license: | ||
+ | * http://www.opensource.org/licenses/mit-license.php | ||
+ | */ | ||
+ | (function(){ | ||
+ | var isIE = (/msie/i).test(navigator.userAgent) && !(/opera/i).test(navigator.userAgent); | ||
+ | |||
+ | var soundcloud = window.soundcloud = { | ||
+ | version: "0.1", | ||
+ | debug: false, | ||
+ | _listeners: [], | ||
+ | // re-dispatches widget events in the DOM, using JS library support, the events also should bubble up the DOM | ||
+ | _redispatch: function(eventType, flashId, data) { | ||
+ | var playerNode, | ||
+ | lsnrs = this._listeners[eventType] || [], | ||
+ | // construct the custom eventType e.g. 'soundcloud:onPlayerReady' | ||
+ | customEventType = 'soundcloud:' + eventType; | ||
+ | |||
+ | try{ | ||
+ | // find the flash player, might throw an exception | ||
+ | playerNode = this.getPlayer(flashId); | ||
+ | }catch(e){ | ||
+ | if(this.debug && window.console){ | ||
+ | console.error('unable to dispatch widget event ' + eventType + ' for the widget id ' + flashId, data, e); | ||
+ | } | ||
+ | return; | ||
+ | } | ||
+ | // re-dispatch SoundCloud events up in the DOM | ||
+ | if(window.jQuery){ | ||
+ | // if jQuery is available, trigger the custom event | ||
+ | jQuery(playerNode).trigger(customEventType, [data]); | ||
+ | }else if(window.Prototype){ | ||
+ | // if Prototype.js is available, fire the custom event | ||
+ | $(playerNode).fire(customEventType, data); | ||
+ | }else{ | ||
+ | // TODO add more JS libraries that support custom DOM events | ||
+ | } | ||
+ | // if there are any listeners registered to this event, trigger them all | ||
+ | for(var i = 0, l = lsnrs.length; i < l; i += 1) { | ||
+ | lsnrs[i].apply(playerNode, [playerNode, data]); | ||
+ | } | ||
+ | // log the events in debug mode | ||
+ | if(this.debug && window.console){ | ||
+ | console.log(customEventType, eventType, flashId, data); | ||
+ | } | ||
+ | |||
+ | }, | ||
+ | // you can add multiple listeners to a certain event | ||
+ | // e.g. soundcloud.addEventListener('onPlayerReady', myFunctionOne); | ||
+ | // soundcloud.addEventListener('onPlayerReady', myFunctionTwo); | ||
+ | addEventListener: function(eventType, callback) { | ||
+ | if(!this._listeners[eventType]){ | ||
+ | this._listeners[eventType] = []; | ||
+ | } | ||
+ | this._listeners[eventType].push(callback); | ||
+ | }, | ||
+ | // you can also remove the function listener if e.g you want to trigger it only once | ||
+ | // soundcloud.removeEventListener('onMediaPlay', myFunctionOne); | ||
+ | removeEventListener: function(eventType, callback) { | ||
+ | var lsnrs = this._listeners[eventType] || []; | ||
+ | for(var i = 0, l = lsnrs.length; i < l; i += 1) { | ||
+ | if(lsnrs[i] === callback){ | ||
+ | lsnrs.splice(i, 1); | ||
+ | } | ||
+ | } | ||
+ | }, | ||
+ | // get widget node based on its id (if object tag) or name (if embed tag) | ||
+ | // if you're using SWFObject or other dynamic Flash generators, please make sure that you set the id parameter | ||
+ | // only if the DOM has an id/name it's possible to call player's methods. | ||
+ | // Important!: because of the bug in Opera browser, the Flash can't get its own id | ||
+ | // so the generator should set it additionally through flashvars parameter 'object_id' | ||
+ | getPlayer: function(id){ | ||
+ | var flash; | ||
+ | try{ | ||
+ | if(!id){ | ||
+ | throw "The SoundCloud Widget DOM object needs an id atribute, please refer to SoundCloud Widget API documentation."; | ||
+ | } | ||
+ | flash = isIE ? window[id] : document[id]; | ||
+ | if(flash){ | ||
+ | if(flash.api_getFlashId){ | ||
+ | return flash; | ||
+ | }else{ | ||
+ | throw "The SoundCloud Widget External Interface is not accessible. Check that allowscriptaccess is set to 'always' in embed code"; | ||
+ | } | ||
+ | }else{ | ||
+ | throw "The SoundCloud Widget with an id " + id + " couldn't be found"; | ||
+ | } | ||
+ | }catch(e){ | ||
+ | if (console && console.error) { | ||
+ | console.error(e); | ||
+ | } | ||
+ | throw e; | ||
+ | } | ||
+ | }, | ||
+ | // fired when widget has loaded its data and is ready to accept calls from outside | ||
+ | // the widget will call these functions only if in it's flashvars there's a parameter enable_api=true | ||
+ | // @flashId: the widget id, basically the Flash node should be accessible to JS with soundcloud.getPlayer(flashId) | ||
+ | // @data: an object containing .mediaUri (eg. 'http://api.soundcloud.com/tracks/49931') .mediaId (e.g. '4532') | ||
+ | // in buffering events data contains also .percent = (e.g. '99') | ||
+ | onPlayerReady: function(flashId, data) { | ||
+ | this._redispatch('onPlayerReady', flashId, data); | ||
+ | }, | ||
+ | // fired when widget starts playing current track (fired only once per track) | ||
+ | onMediaStart : function(flashId, data) { | ||
+ | this._redispatch('onMediaStart', flashId, data); | ||
+ | }, | ||
+ | // fired when the track/playlist has finished playing | ||
+ | onMediaEnd : function(flashId, data) { | ||
+ | this._redispatch('onMediaEnd', flashId, data); | ||
+ | }, | ||
+ | // fired when widget starts playing current track (fired on every play, seek) | ||
+ | onMediaPlay : function(flashId, data) { | ||
+ | this._redispatch('onMediaPlay', flashId, data); | ||
+ | }, | ||
+ | // fired when track was paused | ||
+ | onMediaPause : function(flashId, data) { | ||
+ | this._redispatch('onMediaPause', flashId, data); | ||
+ | }, | ||
+ | // fired when the widget is still buffering, means you can't seek in the track fully yet | ||
+ | onMediaBuffering : function(flashId, data) { | ||
+ | this._redispatch('onMediaBuffering', flashId, data); | ||
+ | }, | ||
+ | // fired when the user seeks in the track | ||
+ | onMediaSeek : function(flashId, data) { | ||
+ | this._redispatch('onMediaSeek', flashId, data); | ||
+ | }, | ||
+ | // fired when the widget is done buffering and the whole track length is seekable | ||
+ | onMediaDoneBuffering : function(flashId, data) { | ||
+ | this._redispatch('onMediaDoneBuffering', flashId, data); | ||
+ | }, | ||
+ | // fired when the widget can't get the requested data from the server (the resource is removed, hidden, etc.) | ||
+ | onPlayerError : function(flashId, data) { | ||
+ | this._redispatch('onPlayerError', flashId, data); | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | })(); | ||
+ | |||
+ | /* PLUG-IN CODE */ | ||
+ | |||
+ | /* | ||
+ | * SoundCloud Custom Player jQuery Plugin | ||
+ | * Author: Matas Petrikas, matas@soundcloud.com | ||
+ | * Copyright (c) 2009 SoundCloud Ltd. | ||
+ | * Licensed under the MIT license: | ||
+ | * http://www.opensource.org/licenses/mit-license.php | ||
+ | * | ||
+ | * Usage: | ||
+ | * <a href="http://soundcloud.com/matas/hobnotropic" class="sc-player">My new dub track</a> | ||
+ | * The link will be automatically replaced by the HTML based player | ||
+ | */ | ||
+ | (function($) { | ||
+ | // Convert milliseconds into Hours (h), Minutes (m), and Seconds (s) | ||
+ | var timecode = function(ms) { | ||
+ | var hms = function(ms) { | ||
+ | return { | ||
+ | h: Math.floor(ms/(60*60*1000)), | ||
+ | m: Math.floor((ms/60000) % 60), | ||
+ | s: Math.floor((ms/1000) % 60) | ||
+ | }; | ||
+ | }(ms), | ||
+ | tc = []; // Timecode array to be joined with '.' | ||
+ | |||
+ | if (hms.h > 0) { | ||
+ | tc.push(hms.h); | ||
+ | } | ||
+ | |||
+ | tc.push((hms.m < 10 && hms.h > 0 ? "0" + hms.m : hms.m)); | ||
+ | tc.push((hms.s < 10 ? "0" + hms.s : hms.s)); | ||
+ | |||
+ | return tc.join('.'); | ||
+ | }; | ||
+ | // shuffle the array | ||
+ | var shuffle = function(arr) { | ||
+ | arr.sort(function() { return 1 - Math.floor(Math.random() * 3); } ); | ||
+ | return arr; | ||
+ | }; | ||
+ | |||
+ | var debug = true, | ||
+ | useSandBox = false, | ||
+ | $doc = $(document), | ||
+ | log = function(args) { | ||
+ | try { | ||
+ | if(debug && window.console && window.console.log){ | ||
+ | window.console.log.apply(window.console, arguments); | ||
+ | } | ||
+ | } catch (e) { | ||
+ | // no console available | ||
+ | } | ||
+ | }, | ||
+ | domain = useSandBox ? 'sandbox-soundcloud.com' : 'soundcloud.com', | ||
+ | secureDocument = (document.location.protocol === 'https:'), | ||
+ | // convert a SoundCloud resource URL to an API URL | ||
+ | scApiUrl = function(url, apiKey) { | ||
+ | var resolver = ( secureDocument || (/^https/i).test(url) ? 'https' : 'http') + '://api.' + domain + '/resolve?url=', | ||
+ | params = 'format=json&consumer_key=' + apiKey +'&callback=?'; | ||
+ | |||
+ | // force the secure url in the secure environment | ||
+ | if( secureDocument ) { | ||
+ | url = url.replace(/^http:/, 'https:'); | ||
+ | } | ||
+ | |||
+ | // check if it's already a resolved api url | ||
+ | if ( (/api\./).test(url) ) { | ||
+ | return url + '?' + params; | ||
+ | } else { | ||
+ | return resolver + url + '&' + params; | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | // TODO Expose the audio engine, so it can be unit-tested | ||
+ | var audioEngine = function() { | ||
+ | var html5AudioAvailable = function() { | ||
+ | var state = false; | ||
+ | try{ | ||
+ | var a = new Audio(); | ||
+ | state = a.canPlayType && (/maybe|probably/).test(a.canPlayType('audio/mpeg')); | ||
+ | // uncomment the following line, if you want to enable the html5 audio only on mobile devices | ||
+ | // state = state && (/iPad|iphone|mobile|pre\//i).test(navigator.userAgent); | ||
+ | }catch(e){ | ||
+ | // there's no audio support here sadly | ||
+ | } | ||
+ | |||
+ | return state; | ||
+ | }(), | ||
+ | callbacks = { | ||
+ | onReady: function() { | ||
+ | $doc.trigger('scPlayer:onAudioReady'); | ||
+ | }, | ||
+ | onPlay: function() { | ||
+ | $doc.trigger('scPlayer:onMediaPlay'); | ||
+ | }, | ||
+ | onPause: function() { | ||
+ | $doc.trigger('scPlayer:onMediaPause'); | ||
+ | }, | ||
+ | onEnd: function() { | ||
+ | $doc.trigger('scPlayer:onMediaEnd'); | ||
+ | }, | ||
+ | onBuffer: function(percent) { | ||
+ | $doc.trigger({type: 'scPlayer:onMediaBuffering', percent: percent}); | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | var html5Driver = function() { | ||
+ | var player = new Audio(), | ||
+ | onTimeUpdate = function(event){ | ||
+ | var obj = event.target, | ||
+ | buffer = ((obj.buffered.length && obj.buffered.end(0)) / obj.duration) * 100; | ||
+ | // ipad has no progress events implemented yet | ||
+ | callbacks.onBuffer(buffer); | ||
+ | // anounce if it's finished for the clients without 'ended' events implementation | ||
+ | if (obj.currentTime === obj.duration) { callbacks.onEnd(); } | ||
+ | }, | ||
+ | onProgress = function(event) { | ||
+ | var obj = event.target, | ||
+ | buffer = ((obj.buffered.length && obj.buffered.end(0)) / obj.duration) * 100; | ||
+ | callbacks.onBuffer(buffer); | ||
+ | }; | ||
+ | |||
+ | $('<div class="sc-player-engine-container"></div>').appendTo(document.body).append(player); | ||
+ | |||
+ | // prepare the listeners | ||
+ | player.addEventListener('play', callbacks.onPlay, false); | ||
+ | player.addEventListener('pause', callbacks.onPause, false); | ||
+ | // handled in the onTimeUpdate for now untill all the browsers support 'ended' event | ||
+ | // player.addEventListener('ended', callbacks.onEnd, false); | ||
+ | player.addEventListener('timeupdate', onTimeUpdate, false); | ||
+ | player.addEventListener('progress', onProgress, false); | ||
+ | |||
+ | |||
+ | return { | ||
+ | load: function(track, apiKey) { | ||
+ | player.pause(); | ||
+ | player.src = track.stream_url + (/\?/.test(track.stream_url) ? '&' : '?') + 'consumer_key=' + apiKey; | ||
+ | player.load(); | ||
+ | player.play(); | ||
+ | }, | ||
+ | play: function() { | ||
+ | player.play(); | ||
+ | }, | ||
+ | pause: function() { | ||
+ | player.pause(); | ||
+ | }, | ||
+ | stop: function(){ | ||
+ | if (player.currentTime) { | ||
+ | player.currentTime = 0; | ||
+ | player.pause(); | ||
+ | } | ||
+ | }, | ||
+ | seek: function(relative){ | ||
+ | player.currentTime = player.duration * relative; | ||
+ | player.play(); | ||
+ | }, | ||
+ | getDuration: function() { | ||
+ | return player.duration * 1000; | ||
+ | }, | ||
+ | getPosition: function() { | ||
+ | return player.currentTime * 1000; | ||
+ | }, | ||
+ | setVolume: function(val) { | ||
+ | player.volume = val / 100; | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | }; | ||
+ | |||
+ | |||
+ | |||
+ | var flashDriver = function() { | ||
+ | var engineId = 'scPlayerEngine', | ||
+ | player, | ||
+ | flashHtml = function(url) { | ||
+ | var swf = (secureDocument ? 'https' : 'http') + '://player.' + domain +'/player.swf?url=' + url +'&enable_api=true&player_type=engine&object_id=' + engineId; | ||
+ | if ($.browser.msie) { | ||
+ | return '<object height="100%" width="100%" id="' + engineId + '" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" data="' + swf + '">'+ | ||
+ | '<param name="movie" value="' + swf + '" />'+ | ||
+ | '<param name="allowscriptaccess" value="always" />'+ | ||
+ | '</object>'; | ||
+ | } else { | ||
+ | return '<object height="100%" width="100%" id="' + engineId + '">'+ | ||
+ | '<embed allowscriptaccess="always" height="100%" width="100%" src="' + swf + '" type="application/x-shockwave-flash" name="' + engineId + '" />'+ | ||
+ | '</object>'; | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | |||
+ | // listen to audio engine events | ||
+ | // when the loaded track is ready to play | ||
+ | soundcloud.addEventListener('onPlayerReady', function(flashId, data) { | ||
+ | player = soundcloud.getPlayer(engineId); | ||
+ | callbacks.onReady(); | ||
+ | }); | ||
+ | |||
+ | // when the loaded track finished playing | ||
+ | soundcloud.addEventListener('onMediaEnd', callbacks.onEnd); | ||
+ | |||
+ | // when the loaded track is still buffering | ||
+ | soundcloud.addEventListener('onMediaBuffering', function(flashId, data) { | ||
+ | callbacks.onBuffer(data.percent); | ||
+ | }); | ||
+ | |||
+ | // when the loaded track started to play | ||
+ | soundcloud.addEventListener('onMediaPlay', callbacks.onPlay); | ||
+ | |||
+ | // when the loaded track is was paused | ||
+ | soundcloud.addEventListener('onMediaPause', callbacks.onPause); | ||
+ | |||
+ | return { | ||
+ | load: function(track) { | ||
+ | var url = track.uri; | ||
+ | if(player){ | ||
+ | player.api_load(url); | ||
+ | }else{ | ||
+ | // create a container for the flash engine (IE needs this to operate properly) | ||
+ | $('<div class="sc-player-engine-container"></div>').appendTo(document.body).html(flashHtml(url)); | ||
+ | } | ||
+ | }, | ||
+ | play: function() { | ||
+ | player && player.api_play(); | ||
+ | }, | ||
+ | pause: function() { | ||
+ | player && player.api_pause(); | ||
+ | }, | ||
+ | stop: function(){ | ||
+ | player && player.api_stop(); | ||
+ | }, | ||
+ | seek: function(relative){ | ||
+ | player && player.api_seekTo((player.api_getTrackDuration() * relative)); | ||
+ | }, | ||
+ | getDuration: function() { | ||
+ | return player && player.api_getTrackDuration && player.api_getTrackDuration() * 1000; | ||
+ | }, | ||
+ | getPosition: function() { | ||
+ | return player && player.api_getTrackPosition && player.api_getTrackPosition() * 1000; | ||
+ | }, | ||
+ | setVolume: function(val) { | ||
+ | if(player && player.api_setVolume){ | ||
+ | player.api_setVolume(val); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | }; | ||
+ | }; | ||
+ | |||
+ | return html5AudioAvailable? html5Driver() : flashDriver(); | ||
+ | |||
+ | }(); | ||
+ | |||
+ | |||
+ | |||
+ | var apiKey, | ||
+ | didAutoPlay = false, | ||
+ | players = [], | ||
+ | updates = {}, | ||
+ | currentUrl, | ||
+ | loadTracksData = function($player, links, key) { | ||
+ | var index = 0, | ||
+ | playerObj = {node: $player, tracks: []}, | ||
+ | loadUrl = function(link) { | ||
+ | var apiUrl = scApiUrl(link.url, apiKey); | ||
+ | $.getJSON(apiUrl, function(data) { | ||
+ | // log('data loaded', link.url, data); | ||
+ | index += 1; | ||
+ | if(data.tracks){ | ||
+ | // log('data.tracks', data.tracks); | ||
+ | playerObj.tracks = playerObj.tracks.concat(data.tracks); | ||
+ | }else if(data.duration){ | ||
+ | // a secret link fix, till the SC API returns permalink with secret on secret response | ||
+ | data.permalink_url = link.url; | ||
+ | // if track, add to player | ||
+ | playerObj.tracks.push(data); | ||
+ | }else if(data.creator){ | ||
+ | // it's a group! | ||
+ | links.push({url:data.uri + '/tracks'}); | ||
+ | }else if(data.username){ | ||
+ | // if user, get his tracks or favorites | ||
+ | if(/favorites/.test(link.url)){ | ||
+ | links.push({url:data.uri + '/favorites'}); | ||
+ | }else{ | ||
+ | links.push({url:data.uri + '/tracks'}); | ||
+ | } | ||
+ | }else if($.isArray(data)){ | ||
+ | playerObj.tracks = playerObj.tracks.concat(data); | ||
+ | } | ||
+ | if(links[index]){ | ||
+ | // if there are more track to load, get them from the api | ||
+ | loadUrl(links[index]); | ||
+ | }else{ | ||
+ | // if loading finishes, anounce it to the GUI | ||
+ | playerObj.node.trigger({type:'onTrackDataLoaded', playerObj: playerObj, url: apiUrl}); | ||
+ | } | ||
+ | }); | ||
+ | }; | ||
+ | // update current API key | ||
+ | apiKey = key; | ||
+ | // update the players queue | ||
+ | players.push(playerObj); | ||
+ | // load first tracks | ||
+ | loadUrl(links[index]); | ||
+ | }, | ||
+ | artworkImage = function(track, usePlaceholder) { | ||
+ | if(usePlaceholder){ | ||
+ | return '<div class="sc-loading-artwork">Loading Artwork</div>'; | ||
+ | }else if (track.artwork_url) { | ||
+ | return '<img src="' + track.artwork_url.replace('-large', '-t300x300') + '"/>'; | ||
+ | }else{ | ||
+ | return '<div class="sc-no-artwork">No Artwork</div>'; | ||
+ | } | ||
+ | }, | ||
+ | updateTrackInfo = function($player, track) { | ||
+ | // update the current track info in the player | ||
+ | // log('updateTrackInfo', track); | ||
+ | $('.sc-info', $player).each(function(index) { | ||
+ | $('h3', this).html('<a href="' + track.permalink_url +'">' + track.title + '</a>'); | ||
+ | $('h4', this).html('by <a href="' + track.user.permalink_url +'">' + track.user.username + '</a>'); | ||
+ | $('p', this).html(track.description || 'no Description'); | ||
+ | }); | ||
+ | // update the artwork | ||
+ | $('.sc-artwork-list li', $player).each(function(index) { | ||
+ | var $item = $(this), | ||
+ | itemTrack = $item.data('sc-track'); | ||
+ | |||
+ | if (itemTrack === track) { | ||
+ | // show track artwork | ||
+ | $item | ||
+ | .addClass('active') | ||
+ | .find('.sc-loading-artwork') | ||
+ | .each(function(index) { | ||
+ | // if the image isn't loaded yet, do it now | ||
+ | $(this).removeClass('sc-loading-artwork').html(artworkImage(track, false)); | ||
+ | }); | ||
+ | }else{ | ||
+ | // reset other artworks | ||
+ | $item.removeClass('active'); | ||
+ | } | ||
+ | }); | ||
+ | // update the track duration in the progress bar | ||
+ | $('.sc-duration', $player).html(timecode(track.duration)); | ||
+ | // put the waveform into the progress bar | ||
+ | $('.sc-waveform-container', $player).html('<img src="' + track.waveform_url +'" />'); | ||
+ | |||
+ | $player.trigger('onPlayerTrackSwitch.scPlayer', [track]); | ||
+ | }, | ||
+ | play = function(track) { | ||
+ | var url = track.permalink_url; | ||
+ | if(currentUrl === url){ | ||
+ | // log('will play'); | ||
+ | audioEngine.play(); | ||
+ | }else{ | ||
+ | currentUrl = url; | ||
+ | // log('will load', url); | ||
+ | audioEngine.load(track, apiKey); | ||
+ | } | ||
+ | }, | ||
+ | getPlayerData = function(node) { | ||
+ | return players[$(node).data('sc-player').id]; | ||
+ | }, | ||
+ | updatePlayStatus = function(player, status) { | ||
+ | if(status){ | ||
+ | // reset all other players playing status | ||
+ | $('div.sc-player.playing').removeClass('playing'); | ||
+ | } | ||
+ | $(player) | ||
+ | .toggleClass('playing', status) | ||
+ | .trigger((status ? 'onPlayerPlay' : 'onPlayerPause')); | ||
+ | }, | ||
+ | onPlay = function(player, id) { | ||
+ | var track = getPlayerData(player).tracks[id || 0]; | ||
+ | updateTrackInfo(player, track); | ||
+ | // cache the references to most updated DOM nodes in the progress bar | ||
+ | updates = { | ||
+ | $buffer: $('.sc-buffer', player), | ||
+ | $played: $('.sc-played', player), | ||
+ | position: $('.sc-position', player)[0] | ||
+ | }; | ||
+ | updatePlayStatus(player, true); | ||
+ | play(track); | ||
+ | }, | ||
+ | onPause = function(player) { | ||
+ | updatePlayStatus(player, false); | ||
+ | audioEngine.pause(); | ||
+ | }, | ||
+ | onFinish = function() { | ||
+ | var $player = updates.$played.closest('.sc-player'), | ||
+ | $nextItem; | ||
+ | // update the scrubber width | ||
+ | updates.$played.css('width', '0%'); | ||
+ | // show the position in the track position counter | ||
+ | updates.position.innerHTML = timecode(0); | ||
+ | // reset the player state | ||
+ | updatePlayStatus($player, false); | ||
+ | // stop the audio | ||
+ | audioEngine.stop(); | ||
+ | $player.trigger('onPlayerTrackFinish'); | ||
+ | }, | ||
+ | onSeek = function(player, relative) { | ||
+ | audioEngine.seek(relative); | ||
+ | $(player).trigger('onPlayerSeek'); | ||
+ | }, | ||
+ | onSkip = function(player) { | ||
+ | var $player = $(player); | ||
+ | // continue playing through all players | ||
+ | log('track finished get the next one'); | ||
+ | $nextItem = $('.sc-trackslist li.active', $player).next('li'); | ||
+ | // try to find the next track in other player | ||
+ | if(!$nextItem.length){ | ||
+ | $nextItem = $player.nextAll('div.sc-player:first').find('.sc-trackslist li.active'); | ||
+ | } | ||
+ | $nextItem.click(); | ||
+ | }, | ||
+ | soundVolume = function() { | ||
+ | var vol = 80, | ||
+ | cooks = document.cookie.split(';'), | ||
+ | volRx = new RegExp('scPlayer_volume=(\\d+)'); | ||
+ | for(var i in cooks){ | ||
+ | if(volRx.test(cooks[i])){ | ||
+ | vol = parseInt(cooks[i].match(volRx)[1], 10); | ||
+ | break; | ||
+ | } | ||
+ | } | ||
+ | return vol; | ||
+ | }(), | ||
+ | onVolume = function(volume) { | ||
+ | var vol = Math.floor(volume); | ||
+ | // save the volume in the cookie | ||
+ | var date = new Date(); | ||
+ | date.setTime(date.getTime() + (365 * 24 * 60 * 60 * 1000)); | ||
+ | soundVolume = vol; | ||
+ | document.cookie = ['scPlayer_volume=', vol, '; expires=', date.toUTCString(), '; path="/"'].join(''); | ||
+ | // update the volume in the engine | ||
+ | audioEngine.setVolume(soundVolume); | ||
+ | }, | ||
+ | positionPoll; | ||
+ | |||
+ | // listen to audio engine events | ||
+ | $doc | ||
+ | .bind('scPlayer:onAudioReady', function(event) { | ||
+ | log('onPlayerReady: audio engine is ready'); | ||
+ | audioEngine.play(); | ||
+ | // set initial volume | ||
+ | onVolume(soundVolume); | ||
+ | }) | ||
+ | // when the loaded track started to play | ||
+ | .bind('scPlayer:onMediaPlay', function(event) { | ||
+ | clearInterval(positionPoll); | ||
+ | positionPoll = setInterval(function() { | ||
+ | var duration = audioEngine.getDuration(), | ||
+ | position = audioEngine.getPosition(), | ||
+ | relative = (position / duration); | ||
+ | |||
+ | // update the scrubber width | ||
+ | updates.$played.css('width', (100 * relative) + '%'); | ||
+ | // show the position in the track position counter | ||
+ | updates.position.innerHTML = timecode(position); | ||
+ | // announce the track position to the DOM | ||
+ | $doc.trigger({ | ||
+ | type: 'onMediaTimeUpdate.scPlayer', | ||
+ | duration: duration, | ||
+ | position: position, | ||
+ | relative: relative | ||
+ | }); | ||
+ | }, 500); | ||
+ | }) | ||
+ | // when the loaded track is was paused | ||
+ | .bind('scPlayer:onMediaPause', function(event) { | ||
+ | clearInterval(positionPoll); | ||
+ | positionPoll = null; | ||
+ | }) | ||
+ | // change the volume | ||
+ | .bind('scPlayer:onVolumeChange', function(event) { | ||
+ | onVolume(event.volume); | ||
+ | }) | ||
+ | .bind('scPlayer:onMediaEnd', function(event) { | ||
+ | onFinish(); | ||
+ | }) | ||
+ | .bind('scPlayer:onMediaBuffering', function(event) { | ||
+ | updates.$buffer.css('width', event.percent + '%'); | ||
+ | }); | ||
+ | |||
+ | |||
+ | // Generate custom skinnable HTML/CSS/JavaScript based SoundCloud players from links to SoundCloud resources | ||
+ | $.scPlayer = function(options, node) { | ||
+ | var opts = $.extend({}, $.scPlayer.defaults, options), | ||
+ | playerId = players.length, | ||
+ | $source = node && $(node), | ||
+ | sourceClasses = $source[0].className.replace('sc-player', ''), | ||
+ | links = opts.links || $.map($('a', $source).add($source.filter('a')), function(val) { return {url: val.href, title: val.innerHTML}; }), | ||
+ | $player = $('<div class="sc-player loading"></div>').data('sc-player', {id: playerId}), | ||
+ | $artworks = $('<ol class="sc-artwork-list"></ol>').appendTo($player), | ||
+ | $info = $('<div class="sc-info"><h3></h3><h4></h4><p></p><a href="#" class="sc-info-close">X</a></div>').appendTo($player), | ||
+ | $controls = $('<div class="sc-controls"></div>').appendTo($player), | ||
+ | $list = $('<ol class="sc-trackslist"></ol>').appendTo($player); | ||
+ | |||
+ | // add the classes of the source node to the player itself | ||
+ | // the players can be indvidually styled this way | ||
+ | if(sourceClasses || opts.customClass){ | ||
+ | $player.addClass(sourceClasses).addClass(opts.customClass); | ||
+ | } | ||
+ | |||
+ | |||
+ | // adding controls to the player | ||
+ | $player | ||
+ | .find('.sc-controls') | ||
+ | .append('<a href="#play" class="sc-play">Play</a> <a href="#pause" class="sc-pause hidden">Pause</a>') | ||
+ | .end() | ||
+ | .append('<a href="#info" class="sc-info-toggle">Info</a>') | ||
+ | .append('<div class="sc-scrubber"></div>') | ||
+ | .find('.sc-scrubber') | ||
+ | .append('<div class="sc-volume-slider"><span class="sc-volume-status" style="width:' + soundVolume +'%"></span></div>') | ||
+ | .append('<div class="sc-time-span"><div class="sc-waveform-container"></div><div class="sc-buffer"></div><div class="sc-played"></div></div>') | ||
+ | .append('<div class="sc-time-indicators"><span class="sc-position"></span> | <span class="sc-duration"></span></div>'); | ||
+ | |||
+ | // load and parse the track data from SoundCloud API | ||
+ | loadTracksData($player, links, opts.apiKey); | ||
+ | // init the player GUI, when the tracks data was laoded | ||
+ | $player.bind('onTrackDataLoaded.scPlayer', function(event) { | ||
+ | // log('onTrackDataLoaded.scPlayer', event.playerObj, playerId, event.target); | ||
+ | var tracks = event.playerObj.tracks; | ||
+ | if (opts.randomize) { | ||
+ | tracks = shuffle(tracks); | ||
+ | } | ||
+ | // create the playlist | ||
+ | $.each(tracks, function(index, track) { | ||
+ | var active = index === 0; | ||
+ | // create an item in the playlist | ||
+ | $('<li><a href="' + track.permalink_url +'">' + track.title + '</a><span class="sc-track-duration">' + timecode(track.duration) + '</span></li>').data('sc-track', {id:index}).toggleClass('active', active).appendTo($list); | ||
+ | // create an item in the artwork list | ||
+ | $('<li></li>') | ||
+ | .append(artworkImage(track, index >= opts.loadArtworks)) | ||
+ | .appendTo($artworks) | ||
+ | .toggleClass('active', active) | ||
+ | .data('sc-track', track); | ||
+ | }); | ||
+ | // update the element before rendering it in the DOM | ||
+ | $player.each(function() { | ||
+ | if($.isFunction(opts.beforeRender)){ | ||
+ | opts.beforeRender.call(this, tracks); | ||
+ | } | ||
+ | }); | ||
+ | // set the first track's duration | ||
+ | $('.sc-duration', $player)[0].innerHTML = timecode(tracks[0].duration); | ||
+ | $('.sc-position', $player)[0].innerHTML = timecode(0); | ||
+ | // set up the first track info | ||
+ | updateTrackInfo($player, tracks[0]); | ||
+ | |||
+ | // if continous play enabled always skip to the next track after one finishes | ||
+ | if (opts.continuePlayback) { | ||
+ | $player.bind('onPlayerTrackFinish', function(event) { | ||
+ | onSkip($player); | ||
+ | }); | ||
+ | } | ||
+ | |||
+ | // announce the succesful initialization | ||
+ | $player | ||
+ | .removeClass('loading') | ||
+ | .trigger('onPlayerInit'); | ||
+ | |||
+ | // if auto play is enabled and it's the first player, start playing | ||
+ | if(opts.autoPlay && !didAutoPlay){ | ||
+ | onPlay($player); | ||
+ | didAutoPlay = true; | ||
+ | } | ||
+ | }); | ||
+ | |||
+ | |||
+ | // replace the DOM source (if there's one) | ||
+ | $source.each(function(index) { | ||
+ | $(this).replaceWith($player); | ||
+ | }); | ||
+ | |||
+ | return $player; | ||
+ | }; | ||
+ | |||
+ | // stop all players, might be useful, before replacing the player dynamically | ||
+ | $.scPlayer.stopAll = function() { | ||
+ | $('.sc-player.playing a.sc-pause').click(); | ||
+ | }; | ||
+ | |||
+ | // destroy all the players and audio engine, usefull when reloading part of the page and audio has to stop | ||
+ | $.scPlayer.destroy = function() { | ||
+ | $('.sc-player, .sc-player-engine-container').remove(); | ||
+ | }; | ||
+ | |||
+ | // plugin wrapper | ||
+ | $.fn.scPlayer = function(options) { | ||
+ | // reset the auto play | ||
+ | didAutoPlay = false; | ||
+ | // create the players | ||
+ | this.each(function() { | ||
+ | $.scPlayer(options, this); | ||
+ | }); | ||
+ | return this; | ||
+ | }; | ||
+ | |||
+ | // default plugin options | ||
+ | $.scPlayer.defaults = $.fn.scPlayer.defaults = { | ||
+ | customClass: null, | ||
+ | // do something with the dom object before you render it, add nodes, get more data from the services etc. | ||
+ | beforeRender : function(tracksData) { | ||
+ | var $player = $(this); | ||
+ | }, | ||
+ | // initialization, when dom is ready | ||
+ | onDomReady : function() { | ||
+ | $('a.sc-player, div.sc-player').scPlayer(); | ||
+ | }, | ||
+ | autoPlay: false, | ||
+ | continuePlayback: false, | ||
+ | randomize: false, | ||
+ | loadArtworks: 5, | ||
+ | // the default Api key should be replaced by your own one | ||
+ | // get it here http://soundcloud.com/you/apps/new | ||
+ | apiKey: 'bdb4efe7c6e6c2649fb06d75d3a237c0' | ||
+ | }; | ||
+ | |||
+ | |||
+ | // the GUI event bindings | ||
+ | //-------------------------------------------------------- | ||
+ | |||
+ | // toggling play/pause | ||
+ | $(document).on('click','a.sc-play, a.sc-pause', function(event) { | ||
+ | var $list = $(this).closest('.sc-player').find('ol.sc-trackslist'); | ||
+ | // simulate the click in the tracklist | ||
+ | $list.find('li.active').click(); | ||
+ | return false; | ||
+ | }); | ||
+ | |||
+ | // displaying the info panel in the player | ||
+ | $(document).on('click','a.sc-info-toggle, a.sc-info-close', function(event) { | ||
+ | var $link = $(this); | ||
+ | $link.closest('.sc-player') | ||
+ | .find('.sc-info').toggleClass('active').end() | ||
+ | .find('a.sc-info-toggle').toggleClass('active'); | ||
+ | return false; | ||
+ | }); | ||
+ | |||
+ | // selecting tracks in the playlist | ||
+ | $(document).on('click','.sc-trackslist li', function(event) { | ||
+ | var $track = $(this), | ||
+ | $player = $track.closest('.sc-player'), | ||
+ | trackId = $track.data('sc-track').id, | ||
+ | play = $player.is(':not(.playing)') || $track.is(':not(.active)'); | ||
+ | if (play) { | ||
+ | onPlay($player, trackId); | ||
+ | }else{ | ||
+ | onPause($player); | ||
+ | } | ||
+ | $track.addClass('active').siblings('li').removeClass('active'); | ||
+ | $('.artworks li', $player).each(function(index) { | ||
+ | $(this).toggleClass('active', index === trackId); | ||
+ | }); | ||
+ | return false; | ||
+ | }); | ||
+ | |||
+ | var scrub = function(node, xPos) { | ||
+ | var $scrubber = $(node).closest('.sc-time-span'), | ||
+ | $buffer = $scrubber.find('.sc-buffer'), | ||
+ | $available = $scrubber.find('.sc-waveform-container img'), | ||
+ | $player = $scrubber.closest('.sc-player'), | ||
+ | relative = Math.min($buffer.width(), (xPos - $available.offset().left)) / $available.width(); | ||
+ | onSeek($player, relative); | ||
+ | }; | ||
+ | |||
+ | var onTouchMove = function(ev) { | ||
+ | if (ev.targetTouches.length === 1) { | ||
+ | scrub(ev.target, ev.targetTouches && ev.targetTouches.length && ev.targetTouches[0].clientX); | ||
+ | ev.preventDefault(); | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | |||
+ | // seeking in the loaded track buffer | ||
+ | $(document) | ||
+ | .on('click','.sc-time-span', function(event) { | ||
+ | scrub(this, event.pageX); | ||
+ | return false; | ||
+ | }) | ||
+ | .on('touchstart','.sc-time-span', function(event) { | ||
+ | this.addEventListener('touchmove', onTouchMove, false); | ||
+ | event.originalEvent.preventDefault(); | ||
+ | }) | ||
+ | .on('touchend','.sc-time-span', function(event) { | ||
+ | this.removeEventListener('touchmove', onTouchMove, false); | ||
+ | event.originalEvent.preventDefault(); | ||
+ | }); | ||
+ | |||
+ | // changing volume in the player | ||
+ | var startVolumeTracking = function(node, startEvent) { | ||
+ | var $node = $(node), | ||
+ | originX = $node.offset().left, | ||
+ | originWidth = $node.width(), | ||
+ | getVolume = function(x) { | ||
+ | return Math.floor(((x - originX)/originWidth)*100); | ||
+ | }, | ||
+ | update = function(event) { | ||
+ | $doc.trigger({type: 'scPlayer:onVolumeChange', volume: getVolume(event.pageX)}); | ||
+ | }; | ||
+ | $node.bind('mousemove.sc-player', update); | ||
+ | update(startEvent); | ||
+ | }; | ||
+ | |||
+ | var stopVolumeTracking = function(node, event) { | ||
+ | $(node).unbind('mousemove.sc-player'); | ||
+ | }; | ||
+ | |||
+ | $(document) | ||
+ | .on('mousedown','.sc-volume-slider', function(event) { | ||
+ | startVolumeTracking(this, event); | ||
+ | }) | ||
+ | .on('mouseup','.sc-volume-slider', function(event) { | ||
+ | stopVolumeTracking(this, event); | ||
+ | }); | ||
+ | |||
+ | $doc.bind('scPlayer:onVolumeChange', function(event) { | ||
+ | $('span.sc-volume-status').css({width: event.volume + '%'}); | ||
+ | }); | ||
+ | // ------------------------------------------------------------------- | ||
+ | |||
+ | // the default Auto-Initialization | ||
+ | $(function() { | ||
+ | if($.isFunction($.scPlayer.defaults.onDomReady)){ | ||
+ | $.scPlayer.defaults.onDomReady(); | ||
+ | } | ||
+ | }); | ||
+ | |||
+ | })(jQuery); | ||
+ | |||
+ | |||
+ | /* TEST CODE */ | ||
+ | //console.log('common.js loaded!'); |
Latest revision as of 11:31, 6 February 2014
/* Any JavaScript here will be loaded for all users on every page load. */
/* API CODE */
/*
* JavaScript interface for the SoundCloud Player widget
* Author: Matas Petrikas, matas@soundcloud.com
* Copyright (c) 2009 SoundCloud Ltd.
* Licensed under the MIT license:
* http://www.opensource.org/licenses/mit-license.php
*/
(function(){
var isIE = (/msie/i).test(navigator.userAgent) && !(/opera/i).test(navigator.userAgent);
var soundcloud = window.soundcloud = {
version: "0.1",
debug: false,
_listeners: [],
// re-dispatches widget events in the DOM, using JS library support, the events also should bubble up the DOM
_redispatch: function(eventType, flashId, data) {
var playerNode,
lsnrs = this._listeners[eventType] || [],
// construct the custom eventType e.g. 'soundcloud:onPlayerReady'
customEventType = 'soundcloud:' + eventType;
try{
// find the flash player, might throw an exception
playerNode = this.getPlayer(flashId);
}catch(e){
if(this.debug && window.console){
console.error('unable to dispatch widget event ' + eventType + ' for the widget id ' + flashId, data, e);
}
return;
}
// re-dispatch SoundCloud events up in the DOM
if(window.jQuery){
// if jQuery is available, trigger the custom event
jQuery(playerNode).trigger(customEventType, [data]);
}else if(window.Prototype){
// if Prototype.js is available, fire the custom event
$(playerNode).fire(customEventType, data);
}else{
// TODO add more JS libraries that support custom DOM events
}
// if there are any listeners registered to this event, trigger them all
for(var i = 0, l = lsnrs.length; i < l; i += 1) {
lsnrs[i].apply(playerNode, [playerNode, data]);
}
// log the events in debug mode
if(this.debug && window.console){
console.log(customEventType, eventType, flashId, data);
}
},
// you can add multiple listeners to a certain event
// e.g. soundcloud.addEventListener('onPlayerReady', myFunctionOne);
// soundcloud.addEventListener('onPlayerReady', myFunctionTwo);
addEventListener: function(eventType, callback) {
if(!this._listeners[eventType]){
this._listeners[eventType] = [];
}
this._listeners[eventType].push(callback);
},
// you can also remove the function listener if e.g you want to trigger it only once
// soundcloud.removeEventListener('onMediaPlay', myFunctionOne);
removeEventListener: function(eventType, callback) {
var lsnrs = this._listeners[eventType] || [];
for(var i = 0, l = lsnrs.length; i < l; i += 1) {
if(lsnrs[i] === callback){
lsnrs.splice(i, 1);
}
}
},
// get widget node based on its id (if object tag) or name (if embed tag)
// if you're using SWFObject or other dynamic Flash generators, please make sure that you set the id parameter
// only if the DOM has an id/name it's possible to call player's methods.
// Important!: because of the bug in Opera browser, the Flash can't get its own id
// so the generator should set it additionally through flashvars parameter 'object_id'
getPlayer: function(id){
var flash;
try{
if(!id){
throw "The SoundCloud Widget DOM object needs an id atribute, please refer to SoundCloud Widget API documentation.";
}
flash = isIE ? window[id] : document[id];
if(flash){
if(flash.api_getFlashId){
return flash;
}else{
throw "The SoundCloud Widget External Interface is not accessible. Check that allowscriptaccess is set to 'always' in embed code";
}
}else{
throw "The SoundCloud Widget with an id " + id + " couldn't be found";
}
}catch(e){
if (console && console.error) {
console.error(e);
}
throw e;
}
},
// fired when widget has loaded its data and is ready to accept calls from outside
// the widget will call these functions only if in it's flashvars there's a parameter enable_api=true
// @flashId: the widget id, basically the Flash node should be accessible to JS with soundcloud.getPlayer(flashId)
// @data: an object containing .mediaUri (eg. 'http://api.soundcloud.com/tracks/49931') .mediaId (e.g. '4532')
// in buffering events data contains also .percent = (e.g. '99')
onPlayerReady: function(flashId, data) {
this._redispatch('onPlayerReady', flashId, data);
},
// fired when widget starts playing current track (fired only once per track)
onMediaStart : function(flashId, data) {
this._redispatch('onMediaStart', flashId, data);
},
// fired when the track/playlist has finished playing
onMediaEnd : function(flashId, data) {
this._redispatch('onMediaEnd', flashId, data);
},
// fired when widget starts playing current track (fired on every play, seek)
onMediaPlay : function(flashId, data) {
this._redispatch('onMediaPlay', flashId, data);
},
// fired when track was paused
onMediaPause : function(flashId, data) {
this._redispatch('onMediaPause', flashId, data);
},
// fired when the widget is still buffering, means you can't seek in the track fully yet
onMediaBuffering : function(flashId, data) {
this._redispatch('onMediaBuffering', flashId, data);
},
// fired when the user seeks in the track
onMediaSeek : function(flashId, data) {
this._redispatch('onMediaSeek', flashId, data);
},
// fired when the widget is done buffering and the whole track length is seekable
onMediaDoneBuffering : function(flashId, data) {
this._redispatch('onMediaDoneBuffering', flashId, data);
},
// fired when the widget can't get the requested data from the server (the resource is removed, hidden, etc.)
onPlayerError : function(flashId, data) {
this._redispatch('onPlayerError', flashId, data);
}
};
})();
/* PLUG-IN CODE */
/*
* SoundCloud Custom Player jQuery Plugin
* Author: Matas Petrikas, matas@soundcloud.com
* Copyright (c) 2009 SoundCloud Ltd.
* Licensed under the MIT license:
* http://www.opensource.org/licenses/mit-license.php
*
* Usage:
* <a href="http://soundcloud.com/matas/hobnotropic" class="sc-player">My new dub track</a>
* The link will be automatically replaced by the HTML based player
*/
(function($) {
// Convert milliseconds into Hours (h), Minutes (m), and Seconds (s)
var timecode = function(ms) {
var hms = function(ms) {
return {
h: Math.floor(ms/(60*60*1000)),
m: Math.floor((ms/60000) % 60),
s: Math.floor((ms/1000) % 60)
};
}(ms),
tc = []; // Timecode array to be joined with '.'
if (hms.h > 0) {
tc.push(hms.h);
}
tc.push((hms.m < 10 && hms.h > 0 ? "0" + hms.m : hms.m));
tc.push((hms.s < 10 ? "0" + hms.s : hms.s));
return tc.join('.');
};
// shuffle the array
var shuffle = function(arr) {
arr.sort(function() { return 1 - Math.floor(Math.random() * 3); } );
return arr;
};
var debug = true,
useSandBox = false,
$doc = $(document),
log = function(args) {
try {
if(debug && window.console && window.console.log){
window.console.log.apply(window.console, arguments);
}
} catch (e) {
// no console available
}
},
domain = useSandBox ? 'sandbox-soundcloud.com' : 'soundcloud.com',
secureDocument = (document.location.protocol === 'https:'),
// convert a SoundCloud resource URL to an API URL
scApiUrl = function(url, apiKey) {
var resolver = ( secureDocument || (/^https/i).test(url) ? 'https' : 'http') + '://api.' + domain + '/resolve?url=',
params = 'format=json&consumer_key=' + apiKey +'&callback=?';
// force the secure url in the secure environment
if( secureDocument ) {
url = url.replace(/^http:/, 'https:');
}
// check if it's already a resolved api url
if ( (/api\./).test(url) ) {
return url + '?' + params;
} else {
return resolver + url + '&' + params;
}
};
// TODO Expose the audio engine, so it can be unit-tested
var audioEngine = function() {
var html5AudioAvailable = function() {
var state = false;
try{
var a = new Audio();
state = a.canPlayType && (/maybe|probably/).test(a.canPlayType('audio/mpeg'));
// uncomment the following line, if you want to enable the html5 audio only on mobile devices
// state = state && (/iPad|iphone|mobile|pre\//i).test(navigator.userAgent);
}catch(e){
// there's no audio support here sadly
}
return state;
}(),
callbacks = {
onReady: function() {
$doc.trigger('scPlayer:onAudioReady');
},
onPlay: function() {
$doc.trigger('scPlayer:onMediaPlay');
},
onPause: function() {
$doc.trigger('scPlayer:onMediaPause');
},
onEnd: function() {
$doc.trigger('scPlayer:onMediaEnd');
},
onBuffer: function(percent) {
$doc.trigger({type: 'scPlayer:onMediaBuffering', percent: percent});
}
};
var html5Driver = function() {
var player = new Audio(),
onTimeUpdate = function(event){
var obj = event.target,
buffer = ((obj.buffered.length && obj.buffered.end(0)) / obj.duration) * 100;
// ipad has no progress events implemented yet
callbacks.onBuffer(buffer);
// anounce if it's finished for the clients without 'ended' events implementation
if (obj.currentTime === obj.duration) { callbacks.onEnd(); }
},
onProgress = function(event) {
var obj = event.target,
buffer = ((obj.buffered.length && obj.buffered.end(0)) / obj.duration) * 100;
callbacks.onBuffer(buffer);
};
$('<div class="sc-player-engine-container"></div>').appendTo(document.body).append(player);
// prepare the listeners
player.addEventListener('play', callbacks.onPlay, false);
player.addEventListener('pause', callbacks.onPause, false);
// handled in the onTimeUpdate for now untill all the browsers support 'ended' event
// player.addEventListener('ended', callbacks.onEnd, false);
player.addEventListener('timeupdate', onTimeUpdate, false);
player.addEventListener('progress', onProgress, false);
return {
load: function(track, apiKey) {
player.pause();
player.src = track.stream_url + (/\?/.test(track.stream_url) ? '&' : '?') + 'consumer_key=' + apiKey;
player.load();
player.play();
},
play: function() {
player.play();
},
pause: function() {
player.pause();
},
stop: function(){
if (player.currentTime) {
player.currentTime = 0;
player.pause();
}
},
seek: function(relative){
player.currentTime = player.duration * relative;
player.play();
},
getDuration: function() {
return player.duration * 1000;
},
getPosition: function() {
return player.currentTime * 1000;
},
setVolume: function(val) {
player.volume = val / 100;
}
};
};
var flashDriver = function() {
var engineId = 'scPlayerEngine',
player,
flashHtml = function(url) {
var swf = (secureDocument ? 'https' : 'http') + '://player.' + domain +'/player.swf?url=' + url +'&enable_api=true&player_type=engine&object_id=' + engineId;
if ($.browser.msie) {
return '<object height="100%" width="100%" id="' + engineId + '" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" data="' + swf + '">'+
'<param name="movie" value="' + swf + '" />'+
'<param name="allowscriptaccess" value="always" />'+
'</object>';
} else {
return '<object height="100%" width="100%" id="' + engineId + '">'+
'<embed allowscriptaccess="always" height="100%" width="100%" src="' + swf + '" type="application/x-shockwave-flash" name="' + engineId + '" />'+
'</object>';
}
};
// listen to audio engine events
// when the loaded track is ready to play
soundcloud.addEventListener('onPlayerReady', function(flashId, data) {
player = soundcloud.getPlayer(engineId);
callbacks.onReady();
});
// when the loaded track finished playing
soundcloud.addEventListener('onMediaEnd', callbacks.onEnd);
// when the loaded track is still buffering
soundcloud.addEventListener('onMediaBuffering', function(flashId, data) {
callbacks.onBuffer(data.percent);
});
// when the loaded track started to play
soundcloud.addEventListener('onMediaPlay', callbacks.onPlay);
// when the loaded track is was paused
soundcloud.addEventListener('onMediaPause', callbacks.onPause);
return {
load: function(track) {
var url = track.uri;
if(player){
player.api_load(url);
}else{
// create a container for the flash engine (IE needs this to operate properly)
$('<div class="sc-player-engine-container"></div>').appendTo(document.body).html(flashHtml(url));
}
},
play: function() {
player && player.api_play();
},
pause: function() {
player && player.api_pause();
},
stop: function(){
player && player.api_stop();
},
seek: function(relative){
player && player.api_seekTo((player.api_getTrackDuration() * relative));
},
getDuration: function() {
return player && player.api_getTrackDuration && player.api_getTrackDuration() * 1000;
},
getPosition: function() {
return player && player.api_getTrackPosition && player.api_getTrackPosition() * 1000;
},
setVolume: function(val) {
if(player && player.api_setVolume){
player.api_setVolume(val);
}
}
};
};
return html5AudioAvailable? html5Driver() : flashDriver();
}();
var apiKey,
didAutoPlay = false,
players = [],
updates = {},
currentUrl,
loadTracksData = function($player, links, key) {
var index = 0,
playerObj = {node: $player, tracks: []},
loadUrl = function(link) {
var apiUrl = scApiUrl(link.url, apiKey);
$.getJSON(apiUrl, function(data) {
// log('data loaded', link.url, data);
index += 1;
if(data.tracks){
// log('data.tracks', data.tracks);
playerObj.tracks = playerObj.tracks.concat(data.tracks);
}else if(data.duration){
// a secret link fix, till the SC API returns permalink with secret on secret response
data.permalink_url = link.url;
// if track, add to player
playerObj.tracks.push(data);
}else if(data.creator){
// it's a group!
links.push({url:data.uri + '/tracks'});
}else if(data.username){
// if user, get his tracks or favorites
if(/favorites/.test(link.url)){
links.push({url:data.uri + '/favorites'});
}else{
links.push({url:data.uri + '/tracks'});
}
}else if($.isArray(data)){
playerObj.tracks = playerObj.tracks.concat(data);
}
if(links[index]){
// if there are more track to load, get them from the api
loadUrl(links[index]);
}else{
// if loading finishes, anounce it to the GUI
playerObj.node.trigger({type:'onTrackDataLoaded', playerObj: playerObj, url: apiUrl});
}
});
};
// update current API key
apiKey = key;
// update the players queue
players.push(playerObj);
// load first tracks
loadUrl(links[index]);
},
artworkImage = function(track, usePlaceholder) {
if(usePlaceholder){
return '<div class="sc-loading-artwork">Loading Artwork</div>';
}else if (track.artwork_url) {
return '<img src="' + track.artwork_url.replace('-large', '-t300x300') + '"/>';
}else{
return '<div class="sc-no-artwork">No Artwork</div>';
}
},
updateTrackInfo = function($player, track) {
// update the current track info in the player
// log('updateTrackInfo', track);
$('.sc-info', $player).each(function(index) {
$('h3', this).html('<a href="' + track.permalink_url +'">' + track.title + '</a>');
$('h4', this).html('by <a href="' + track.user.permalink_url +'">' + track.user.username + '</a>');
$('p', this).html(track.description || 'no Description');
});
// update the artwork
$('.sc-artwork-list li', $player).each(function(index) {
var $item = $(this),
itemTrack = $item.data('sc-track');
if (itemTrack === track) {
// show track artwork
$item
.addClass('active')
.find('.sc-loading-artwork')
.each(function(index) {
// if the image isn't loaded yet, do it now
$(this).removeClass('sc-loading-artwork').html(artworkImage(track, false));
});
}else{
// reset other artworks
$item.removeClass('active');
}
});
// update the track duration in the progress bar
$('.sc-duration', $player).html(timecode(track.duration));
// put the waveform into the progress bar
$('.sc-waveform-container', $player).html('<img src="' + track.waveform_url +'" />');
$player.trigger('onPlayerTrackSwitch.scPlayer', [track]);
},
play = function(track) {
var url = track.permalink_url;
if(currentUrl === url){
// log('will play');
audioEngine.play();
}else{
currentUrl = url;
// log('will load', url);
audioEngine.load(track, apiKey);
}
},
getPlayerData = function(node) {
return players[$(node).data('sc-player').id];
},
updatePlayStatus = function(player, status) {
if(status){
// reset all other players playing status
$('div.sc-player.playing').removeClass('playing');
}
$(player)
.toggleClass('playing', status)
.trigger((status ? 'onPlayerPlay' : 'onPlayerPause'));
},
onPlay = function(player, id) {
var track = getPlayerData(player).tracks[id || 0];
updateTrackInfo(player, track);
// cache the references to most updated DOM nodes in the progress bar
updates = {
$buffer: $('.sc-buffer', player),
$played: $('.sc-played', player),
position: $('.sc-position', player)[0]
};
updatePlayStatus(player, true);
play(track);
},
onPause = function(player) {
updatePlayStatus(player, false);
audioEngine.pause();
},
onFinish = function() {
var $player = updates.$played.closest('.sc-player'),
$nextItem;
// update the scrubber width
updates.$played.css('width', '0%');
// show the position in the track position counter
updates.position.innerHTML = timecode(0);
// reset the player state
updatePlayStatus($player, false);
// stop the audio
audioEngine.stop();
$player.trigger('onPlayerTrackFinish');
},
onSeek = function(player, relative) {
audioEngine.seek(relative);
$(player).trigger('onPlayerSeek');
},
onSkip = function(player) {
var $player = $(player);
// continue playing through all players
log('track finished get the next one');
$nextItem = $('.sc-trackslist li.active', $player).next('li');
// try to find the next track in other player
if(!$nextItem.length){
$nextItem = $player.nextAll('div.sc-player:first').find('.sc-trackslist li.active');
}
$nextItem.click();
},
soundVolume = function() {
var vol = 80,
cooks = document.cookie.split(';'),
volRx = new RegExp('scPlayer_volume=(\\d+)');
for(var i in cooks){
if(volRx.test(cooks[i])){
vol = parseInt(cooks[i].match(volRx)[1], 10);
break;
}
}
return vol;
}(),
onVolume = function(volume) {
var vol = Math.floor(volume);
// save the volume in the cookie
var date = new Date();
date.setTime(date.getTime() + (365 * 24 * 60 * 60 * 1000));
soundVolume = vol;
document.cookie = ['scPlayer_volume=', vol, '; expires=', date.toUTCString(), '; path="/"'].join('');
// update the volume in the engine
audioEngine.setVolume(soundVolume);
},
positionPoll;
// listen to audio engine events
$doc
.bind('scPlayer:onAudioReady', function(event) {
log('onPlayerReady: audio engine is ready');
audioEngine.play();
// set initial volume
onVolume(soundVolume);
})
// when the loaded track started to play
.bind('scPlayer:onMediaPlay', function(event) {
clearInterval(positionPoll);
positionPoll = setInterval(function() {
var duration = audioEngine.getDuration(),
position = audioEngine.getPosition(),
relative = (position / duration);
// update the scrubber width
updates.$played.css('width', (100 * relative) + '%');
// show the position in the track position counter
updates.position.innerHTML = timecode(position);
// announce the track position to the DOM
$doc.trigger({
type: 'onMediaTimeUpdate.scPlayer',
duration: duration,
position: position,
relative: relative
});
}, 500);
})
// when the loaded track is was paused
.bind('scPlayer:onMediaPause', function(event) {
clearInterval(positionPoll);
positionPoll = null;
})
// change the volume
.bind('scPlayer:onVolumeChange', function(event) {
onVolume(event.volume);
})
.bind('scPlayer:onMediaEnd', function(event) {
onFinish();
})
.bind('scPlayer:onMediaBuffering', function(event) {
updates.$buffer.css('width', event.percent + '%');
});
// Generate custom skinnable HTML/CSS/JavaScript based SoundCloud players from links to SoundCloud resources
$.scPlayer = function(options, node) {
var opts = $.extend({}, $.scPlayer.defaults, options),
playerId = players.length,
$source = node && $(node),
sourceClasses = $source[0].className.replace('sc-player', ''),
links = opts.links || $.map($('a', $source).add($source.filter('a')), function(val) { return {url: val.href, title: val.innerHTML}; }),
$player = $('<div class="sc-player loading"></div>').data('sc-player', {id: playerId}),
$artworks = $('<ol class="sc-artwork-list"></ol>').appendTo($player),
$info = $('<div class="sc-info"><h3></h3><h4></h4><p></p><a href="#" class="sc-info-close">X</a></div>').appendTo($player),
$controls = $('<div class="sc-controls"></div>').appendTo($player),
$list = $('<ol class="sc-trackslist"></ol>').appendTo($player);
// add the classes of the source node to the player itself
// the players can be indvidually styled this way
if(sourceClasses || opts.customClass){
$player.addClass(sourceClasses).addClass(opts.customClass);
}
// adding controls to the player
$player
.find('.sc-controls')
.append('<a href="#play" class="sc-play">Play</a> <a href="#pause" class="sc-pause hidden">Pause</a>')
.end()
.append('<a href="#info" class="sc-info-toggle">Info</a>')
.append('<div class="sc-scrubber"></div>')
.find('.sc-scrubber')
.append('<div class="sc-volume-slider"><span class="sc-volume-status" style="width:' + soundVolume +'%"></span></div>')
.append('<div class="sc-time-span"><div class="sc-waveform-container"></div><div class="sc-buffer"></div><div class="sc-played"></div></div>')
.append('<div class="sc-time-indicators"><span class="sc-position"></span> | <span class="sc-duration"></span></div>');
// load and parse the track data from SoundCloud API
loadTracksData($player, links, opts.apiKey);
// init the player GUI, when the tracks data was laoded
$player.bind('onTrackDataLoaded.scPlayer', function(event) {
// log('onTrackDataLoaded.scPlayer', event.playerObj, playerId, event.target);
var tracks = event.playerObj.tracks;
if (opts.randomize) {
tracks = shuffle(tracks);
}
// create the playlist
$.each(tracks, function(index, track) {
var active = index === 0;
// create an item in the playlist
$('<li><a href="' + track.permalink_url +'">' + track.title + '</a><span class="sc-track-duration">' + timecode(track.duration) + '</span></li>').data('sc-track', {id:index}).toggleClass('active', active).appendTo($list);
// create an item in the artwork list
$('<li></li>')
.append(artworkImage(track, index >= opts.loadArtworks))
.appendTo($artworks)
.toggleClass('active', active)
.data('sc-track', track);
});
// update the element before rendering it in the DOM
$player.each(function() {
if($.isFunction(opts.beforeRender)){
opts.beforeRender.call(this, tracks);
}
});
// set the first track's duration
$('.sc-duration', $player)[0].innerHTML = timecode(tracks[0].duration);
$('.sc-position', $player)[0].innerHTML = timecode(0);
// set up the first track info
updateTrackInfo($player, tracks[0]);
// if continous play enabled always skip to the next track after one finishes
if (opts.continuePlayback) {
$player.bind('onPlayerTrackFinish', function(event) {
onSkip($player);
});
}
// announce the succesful initialization
$player
.removeClass('loading')
.trigger('onPlayerInit');
// if auto play is enabled and it's the first player, start playing
if(opts.autoPlay && !didAutoPlay){
onPlay($player);
didAutoPlay = true;
}
});
// replace the DOM source (if there's one)
$source.each(function(index) {
$(this).replaceWith($player);
});
return $player;
};
// stop all players, might be useful, before replacing the player dynamically
$.scPlayer.stopAll = function() {
$('.sc-player.playing a.sc-pause').click();
};
// destroy all the players and audio engine, usefull when reloading part of the page and audio has to stop
$.scPlayer.destroy = function() {
$('.sc-player, .sc-player-engine-container').remove();
};
// plugin wrapper
$.fn.scPlayer = function(options) {
// reset the auto play
didAutoPlay = false;
// create the players
this.each(function() {
$.scPlayer(options, this);
});
return this;
};
// default plugin options
$.scPlayer.defaults = $.fn.scPlayer.defaults = {
customClass: null,
// do something with the dom object before you render it, add nodes, get more data from the services etc.
beforeRender : function(tracksData) {
var $player = $(this);
},
// initialization, when dom is ready
onDomReady : function() {
$('a.sc-player, div.sc-player').scPlayer();
},
autoPlay: false,
continuePlayback: false,
randomize: false,
loadArtworks: 5,
// the default Api key should be replaced by your own one
// get it here http://soundcloud.com/you/apps/new
apiKey: 'bdb4efe7c6e6c2649fb06d75d3a237c0'
};
// the GUI event bindings
//--------------------------------------------------------
// toggling play/pause
$(document).on('click','a.sc-play, a.sc-pause', function(event) {
var $list = $(this).closest('.sc-player').find('ol.sc-trackslist');
// simulate the click in the tracklist
$list.find('li.active').click();
return false;
});
// displaying the info panel in the player
$(document).on('click','a.sc-info-toggle, a.sc-info-close', function(event) {
var $link = $(this);
$link.closest('.sc-player')
.find('.sc-info').toggleClass('active').end()
.find('a.sc-info-toggle').toggleClass('active');
return false;
});
// selecting tracks in the playlist
$(document).on('click','.sc-trackslist li', function(event) {
var $track = $(this),
$player = $track.closest('.sc-player'),
trackId = $track.data('sc-track').id,
play = $player.is(':not(.playing)') || $track.is(':not(.active)');
if (play) {
onPlay($player, trackId);
}else{
onPause($player);
}
$track.addClass('active').siblings('li').removeClass('active');
$('.artworks li', $player).each(function(index) {
$(this).toggleClass('active', index === trackId);
});
return false;
});
var scrub = function(node, xPos) {
var $scrubber = $(node).closest('.sc-time-span'),
$buffer = $scrubber.find('.sc-buffer'),
$available = $scrubber.find('.sc-waveform-container img'),
$player = $scrubber.closest('.sc-player'),
relative = Math.min($buffer.width(), (xPos - $available.offset().left)) / $available.width();
onSeek($player, relative);
};
var onTouchMove = function(ev) {
if (ev.targetTouches.length === 1) {
scrub(ev.target, ev.targetTouches && ev.targetTouches.length && ev.targetTouches[0].clientX);
ev.preventDefault();
}
};
// seeking in the loaded track buffer
$(document)
.on('click','.sc-time-span', function(event) {
scrub(this, event.pageX);
return false;
})
.on('touchstart','.sc-time-span', function(event) {
this.addEventListener('touchmove', onTouchMove, false);
event.originalEvent.preventDefault();
})
.on('touchend','.sc-time-span', function(event) {
this.removeEventListener('touchmove', onTouchMove, false);
event.originalEvent.preventDefault();
});
// changing volume in the player
var startVolumeTracking = function(node, startEvent) {
var $node = $(node),
originX = $node.offset().left,
originWidth = $node.width(),
getVolume = function(x) {
return Math.floor(((x - originX)/originWidth)*100);
},
update = function(event) {
$doc.trigger({type: 'scPlayer:onVolumeChange', volume: getVolume(event.pageX)});
};
$node.bind('mousemove.sc-player', update);
update(startEvent);
};
var stopVolumeTracking = function(node, event) {
$(node).unbind('mousemove.sc-player');
};
$(document)
.on('mousedown','.sc-volume-slider', function(event) {
startVolumeTracking(this, event);
})
.on('mouseup','.sc-volume-slider', function(event) {
stopVolumeTracking(this, event);
});
$doc.bind('scPlayer:onVolumeChange', function(event) {
$('span.sc-volume-status').css({width: event.volume + '%'});
});
// -------------------------------------------------------------------
// the default Auto-Initialization
$(function() {
if($.isFunction($.scPlayer.defaults.onDomReady)){
$.scPlayer.defaults.onDomReady();
}
});
})(jQuery);
/* TEST CODE */
//console.log('common.js loaded!');